THE BOH.COM MEARLS
A mearls is a play-by-poll D&D game where you don't choose between pre-written paths: you write your own.  Why is it called a mearls?
 New Mearls!
Percy laughs. "Oh, I don't have the drinking horn. It's been on Sir Alec's belt since he won it from Baron Tomor in a card game. You'll have a job to get it off Sir Alec without him noticing. I'm perfectly willing to provide a distraction right before the duel, or you can try to rob him while he sleeps at the Blue Iris tavern. Either way, I get my horse."
The game so far: (Character sheet)
Oct 15
(DM rolls 1d20+4: 19!) "We all want fairness," says the Hon. Percy. "In the name of blind justice, perhaps I can find a means to convince Sir Alec to look away at the proper moment. By the way, I know Lady Lynette has a fine stable. I'm a bit of a horseflesh enthusiast myself..." Thoughts: "If I can get one of Lynette's Waketon chargers out of this deal, I could pay off my debts. Two, and I'll be rich again."
Mental note: Prepare to let Percy be caught as a horsethief after the fight. "Since Lady Lynette is so eager about that horn - may I have a closer look? I'm curious what is so special about it..."
19
Oct 10
Knowledge: Drinking Horn check: (DM rolls 1d20: 12!) You describe your glimpse of the horn to a jeweler, who begins work on a rough copy. Later you meet the Hon. Percy in a glade in the park. "Your note says I'd find a conversation with you interesting," he says. You scan his mind with Detect Thoughts: (DM rolls 1d20: 4!) "I hope this is a bribe. It must be a bribe. Unless it's an ambush. Gads, I hope it isn't an ambush."
Mental note: Percy is broke. "You know, Lady Lynette wants this fight as fair as possible, and she needs to see you putting down that interesting horn of yours - or both of you taking a sip..." *wink*
6
"You should know that you are surrounded by stealthy allies of mine. This is not a threat but you should be aware of this fact while we discuss matters of mutual benefit. What is your opinion of the Duke's campaign?"
6
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