A mearls is a play-by-poll D&D game where you don't choose between pre-written paths: you write your own.  Why is it called a mearls?
 New Mearls!
"It's a normal tavern. Bar on the first floor. It's usually riotous with well-born guardsmen until about three in the morning. Private rooms on the second floor. I'm sorry I can't draw you a map; I've never studied it with an eye to burglary. I'll leave that to you. See you at dawn." He salutes you and heads towards the nearest path.
The game so far: (Character sheet)
Oct 21
Percy laughs. "Oh, I don't have the drinking horn. It's been on Sir Alec's belt since he won it from Baron Tomor in a card game. You'll have a job to get it off Sir Alec without him noticing. I'm perfectly willing to provide a distraction right before the duel, or you can try to rob him while he sleeps at the Blue Iris tavern. Either way, I get my horse."
I can't say I care much for Mr. Percy. "Well we all know how horses do tend to wander... After the duel is done to our satisfaction, be in the woods behind the stables at midnight". We'll plan the unpleasant accident later.
#1 and "tell me more about the Blue Iris."
Stab him in the throat, lean in close and whisper, "There's your drinking horn, you bastard."
Oct 15
(DM rolls 1d20+4: 19!) "We all want fairness," says the Hon. Percy. "In the name of blind justice, perhaps I can find a means to convince Sir Alec to look away at the proper moment. By the way, I know Lady Lynette has a fine stable. I'm a bit of a horseflesh enthusiast myself..." Thoughts: "If I can get one of Lynette's Waketon chargers out of this deal, I could pay off my debts. Two, and I'll be rich again."
Mental note: Prepare to let Percy be caught as a horsethief after the fight. "Since Lady Lynette is so eager about that horn - may I have a closer look? I'm curious what is so special about it..."
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