Posts Tagged ‘oldschool’

gaming with one of the original D&D players

Friday, January 6th, 2012
This entry is part 1 of 12 in the series D&D with Mike Mornard

Yesterday, Tavis enticed my gaming group to the Soho Gallery for Digital Art for a D&D art/gaming event. The bait on the hook included Doritos, new art by Erol Otus and other cool people, and a game DMed by Mike Mornard. Mike played in Gary Gygax’s DND game in 1971 AND in Dave Arneson’s game and Phil Barker’s game. The guy had a talent for finding cool gaming groups.

Since I’ve appointed myself a minor curate in the Church of Preserving Cool D&D History, I couldn’t resist the opportunity to pepper Mike with questions. I also got to play a session in his game, and made a real hash of being the party mapper. (What else would you expected from a 4e player?)

Mike showed off some of his autographed books: his 1e Player’s Handbook was signed to “Lessnard the Wizard”, one of Mike’s characters. Apparently, when he was level 1, Lessnard had the distinction of surviving a solo trip to level 3 of the Greyhawk dungeon. Lessnard was alone because he couldn’t convince any hirelings to join him – he had lost too many hirelings in the dungeon already. Mike produced that story to demonstrate that, contrary to common belief, a lowly level 1 wizard had plenty of survivability!

It sounds like Lessnard adventured over several solo adventures with Gygax, which seems to have been pretty common in the old days. I’d heard that low-level characters often travelled in groups while high-level characters adventured solo, with just their henchmen to back them up, but from the Lessnard story, it appears that even ill-advised level-one characters sometimes attempted the feat. On the other hand, Lessnard’s survival was notable enough to be memorable for 40 years, so maybe it wasn’t a common practice.

Mike gave a fascinating account of a typical early D&D game, with a peculiar detail that I’d never heard before. Gary never used maps or minis: maps and minis were Dave Arneson’s thing. Gary ran games in his office, which was provided with chairs, a couch, and file cabinets. While playing, Gary would open the drawers of the file cabinet and sit behind them so that the players COULD NOT SEE HIM. They only experienced the Dungeon Master as a disembodied voice.

During games, cross-talk was discouraged: the party caller did most of the talking, and other players only talked if they had something to contribute. If the players chattered too much, they’d miss what the Disembodied Voice was saying, and that would be, as Mike put it, “suicide”. “You could feel the tension in the room,” he added.

It’s a very different style than the way I and my friends play. We do a lot of joking and chattering, the DM doesn’t kill you for not paying attention, and apart from a few suspenseful moments, tension at the table is often low. I honestly don’t think one way to play is necessarily worse than the other, any more than comedies are worse than suspense movies or vice versa. I’d be happy to play in either style of game – preferably both.

Mike said a lot more. I’ll try to write up the rest of my notes – including answers to questions about mapping, classes, weapons, and roleplaying in the early days – in the next post.

a team of iron horses

Monday, November 28th, 2011
Her companion wore black breeches and green jacket and boots. His cloak was black, lined with green, and he wore a sword and dagger at his waist. He sat astride a black, horse-shaped creature whose body appeared to be of metal.
-Dilvish the Damned by Roger Zelazny, 1965
Rod froze, hand on the pommel of his sword; then he dug his heels into Fess’s metal sides, and the great black horse sprang toward the ruckus.
-The Warlock in Spite of Himself by Christopher Stasheff, 1969

Meanwhile, in Aquilonia’s nighted capital, the chariot of thulandra thuu rumbles through the streets… drawn at high speed by a creature which, to a casual observer, might appear to be a large black stallion… but which a closer inspection would reveal to possess a strange, metallic sheen, as if it were carved of gleaming iron.
Conan comic based on Conan the Liberator by L. Sprague de Camp and Lin Carter, 1979.

What’s up with swords and sorcery being so hung up on black robot horses? I ran into these three just in books I read this year. Two of these sources predate D&D’s Obsidian Steed.

magic items Gygax forgot to steal from Zelazny

Friday, November 4th, 2011

But the wearer of the green boots of Elfland may not fall or be thrown to land other than on his feet.
Roger Zelazny – Dilvish the Damned

D&D’s Boots of Elvenkind are supposed to be drawn from Roger Zelazny’s Dilvish the Damned stories. If so, Gygax missed pillaging a few other magic items from the same stories:

Mildin shuddered and fetched her shimmering were-cloak–for she was Mistress of the Coven–and throwing it about her shoulders and clasping it at her neck with the smoky Stone of the Moon, she became as a silver-gray bird and passed out through the window and high about the Denesh.

Obviously a were-cloak lets you change form. I’m not exactly sure what the Stone of the Moon does. Something fey, I bet.

The guards had cornered the slayer. He fought them, apparently empty-handed, but parrying and thrusting as though he gripped a blade. Wherever his hand moved, there were wounds. He wielded the only weapon that might have slain the King of the World, who permitted none to go armed in his presence save his own guard. He bore the Invisible Blade.

It’s hard to know how to stat the Invisible Blade. Does it get a bonus to hit because it’s so hard to parry? If so, how is it different from other magical swords which also get bonuses to hit? Does it allow a thief-like backstab on the first strike?

To be fair to Gygax, he didn’t entirely miss the Invisible Blade. He statted it up, but buried it in near obscurity: in the character sheet of Gellor in the afterward to “Saga of Old City”. In the enworld Q&A he says:

As for the invisible sword that Gellor had, it was not in play in my campaign–not to say I hadn’t maybe placed one somewhere 😉 Aside from its plusses to hit and damage, the weapon allowed its wielder to see any otherwise invisible foe and to attack first in any normal exchange. Of course there was a command word for it to come to hand–pretty hard to locate your invisible sword without that… If it was within range of the possessor’s voice it woulc fly instantly to that own’s hand.

buy this OD&D Illustrated Wandering Monster poster!

Wednesday, October 5th, 2011

I originally drew this poster for the Gygax Memorial. I sold out of my first run at Gen Con for $10. Now you can buy them for $7.50!

The 18×24 poster contains the complete rules for random dungeon and wilderness encounters in infographic format, and illustrations of every single OD&D Brown Box monster (200+ monsters), including the rarely-used ones like “thoat,” “thoul” and “titanotheres.”

OD&D Wandering Monster poster
Put this on your rec room wall, and you can use it to generate random encounters without having to flip through books, or just stare at it glassily while descending into a spiral of madness.

Price: $7.50 + shipping

Sold out!

This poster is currently sold out, but I’m running a kickstarter to get it back in print, and also to print a new poster, “Random Dungeon Generator as a Dungeon Map”. Check out the kickstarter and help me get the poster back in print!

dave tarneson

Wednesday, September 28th, 2011

I’m reading Dave Arneson’s First Fantasy Campaign, since I plan to DM for Dave Arneson Gameday. Having just read the first Gor novel, I’m catching references I otherwise would have missed. Dave wasn’t running a full Gor campaign, but I think it was probably about as influential as Edgar Rice Burroughs’ Mars was on Gygax.

Take, for example, this price chart, in which Gor’s tarns (riding birds) and pleasure slaves are highlighted:

The mysterious “red silk” and “white silk” slave entries are related to John Norman’s lovingly detailed slave caste system (warning: link not safe for reading).

Also note that on Arneson’s chart, which seems to be ordered by free association, the entry after the slaves is “assassin”. In the first Gor book, the main villain is a member of the caste of assassins.

The Assassin class was first introduced in Arneson’s Blackmoor OD&D supplement. It’s hard to tell how much of that book is Arneson and how much is Tim Kask and other contributors, but I think the Assassin is Dave’s work. If Arneson’s campaign introduced the assassin class, it seems not unlikely that that is another Gor-ism.

Reminder: If you’re in NYC, come to Dave Arneson Memorial Game Day this Saturday! Games all day and a panel at 5! I’ll be DMing at 6.

i just rolled up the best dmpc ever

Friday, September 16th, 2011

This week I ran an OD&D game in preparation for possibly DMing at Arneson Gameday. The PCs pooled their money and announced they had enough to get a hireling.

I offered them a candidate, a fighting man named “Huckabear” (I’m not always great with on-the-spot names).

The PCs wanted to get a sense of how strong Huckabear was, even though strength has no mechanical effect in OD&D besides a lousy XP bonus, so I rolled up his strength. 18. The PCs hired him then and there.

Really, the most important stat for a hireling is hit points, so I rolled them up: 1d6+1 for a level 1 fighter. I rolled a 6 on the die. Then I rolled his Constitution: 17. He had 8 HP, the unlikely maximum for a level 1 OD&D character.

All these rolls were in the open, by the way, and the players were freaking out. This musclebound, Conan-like fighter was a far better character than any of them. I’m usually careful not to run an NPC ally who outshines the characters, and I was seeing one form before my eyes, one d6 roll at a time.

Later, the PCs met an enchanted princess. They wanted to make a good impression, so they asked me: was Huckabear as charming as he was strong? I rolled up his Charisma – out in the open again. Three sixes. Another 18. They sent him in to talk with the princess. Negotiations went well. Huckabear even rolled well on his reaction rolls.

Huckabear’s character sheet:
Huckabee, level 1 fighting man
HP 8, Ac 2 (plate mail and shield)
Str 18
Int 17
Wis 15
Con 17
Dex 13
Cha 18
Huckabear might be my group’s new Chuck Norris. “There used to be a street named after Huckabear, but it was changed because no one crosses Huckabear and lives.”

Huckabear was looking like he might be the only character I ever rolled up that could honestly qualify for the first-edition Paladin class. Too bad the Paladin hadn’t been invented yet.

Just for curiosity, we rolled up the rest of Huckabear’s stats. These weren’t as memorable, but were still statistically unlikely enough to be met with incredulity and mirth. He got a 17 intelligence (far smarter than the party wizards), 15 wisdom, and, the real letdown, only a 13 dexterity (still enough to get the +1 to missile attacks). We joked that Huckabear never had his sword out because his hands were constantly full with a lantern, ten-foot pole, sextant (“how can Huckabear even see the sky in the dungeon?” “Oh, Huckabear can do it”) – astrolabe, lute, and the score to the new opera he was working on.

Halfway through the dungeon, one of the PCs was killed by an ochre jelly, and took over Huckabear as a PC (and who wouldn’t want to?) In his first combat, he spent the first round putting down his ten-foot-pole, opera, etc. and lighting a torch. In the second round, he attacked the ochre jelly. Rolled a natural 20. Rolled a 6 on the d6 damage roll. It wasn’t my dice that made Huckabear great. It was Huckabear.

The World’s Hardest Gary Gygax Quiz

Wednesday, July 27th, 2011
While editing the Gygax Memorial Fund’s book Cheers Gary (by Gary Gygax and enworld), I wrote a quiz which I hope will drive even hardened D&D players mad. Free copy of the book to the first person who gets 100%!


Cheers, Gary book at Gen Con

Tuesday, July 26th, 2011

Cheers, Gary

The Gygax Memorial Fund asked me to edit a book based on Gary Gygax’s enworld QA thread, which I harvested and put online.

Just the Gary Gygax-written portion of that thread is huge – it could be published as a ten-volume set. I cut it down to what I think are the most interesting questions, answers, and anecdotes, and it’s still over 300 pages.

The book will be available at Gencon, at the Old School Renaissance Group booth (#1541). Get this: Gail Gygax and I will be at the booth, autographing copies of the book. Think about what this might mean to you. Your very own autograph from that blogofholding guy!!! Plus Gail Gygax. Past performance is no indication of success, but other things I have autographed (like checks) have gone up in value as much as $1000.

The other hilarious thing about this project, besides the fact that I’ll be autographing something, is that I’ll be volunteering at the OSR booth. I like OD&D, but my group plays fourth edition. Come on by the booth and say hi. You’ll know me because I’ll be the only guy at the OSR booth talking about his dragonborn ardent.

Here’s a sneak preview of the book: my introduction.
(more…)

where did Iron Rations come from?

Thursday, June 9th, 2011

Old school D&D players resonate to the term “Iron Rations”, but where the heck did it come from? Is it even a thing?

1983 Basic equipment list.

1983 Basic equipment list.

From Wikipedia:

“Iron Ration”

The first attempt to make an individual ration for issue to soldiers in the field was the “iron ration”, first introduced in 1907. It consisted of three 3-ounce cakes (made from a concoction of beef bouillon powder and parched and cooked wheat), three 1-ounce bars of sweetened chocolate, and packets of salt and pepper that was issued in a sealed tin packet that weighed one pound. It was designed for emergency use when the troops were unable to be supplied with food. It was later discontinued by the adoption of the “Reserve Ration” but its findings went into the development of the emergency D-ration.

Apparently iron rations were based on World War I-era rations, something Gygax and his historical-war buffs friends would have been familiar with. I’d always assumed that the D&D iron ration was like a badass trail mix, or maybe a granola bar. The actual World War I iron ration sounds solidly less delicious than that. The chocolate bar sounds OK though.

I do remember reading a few adventure books from the World War I era where action-hero types ate chocolate in order to power up. Nutritionists must have recently discovered its energy-boosting properties. One instance I remember is in the Richard Hannay books (spy adventures by John Buchan, including The 39 Steps, later made into a Hitchcock movie). Richard Hannay is ALWAYS talking about chocolate; it is part of his standard adventuring kit, very much the way iron rations would be for a D&D character.

I just did a quick search on Google Books: in the four Richard Hannay novels, chocolate is mentioned 18 times. Usually it’s part of travelling food: “I have some food in my rucksack – biscuits and ham and chocolate”, “sitting on a rock munching chocolate and biscuts”, but it’s also used as a poor man’s stimulant: “I rubbed his arms and legs and made him swallow some chocolate.”

I wonder if this means that chocolate is canonically in the D&D universe now, the way it is in the Star Wars universe?

torches and lanterns

Wednesday, June 1st, 2011

There’s something I don’t like about 4e’s sunrods. They’re very practical, and my group uses them all the time:

1983 Basic equipment list.

1983 Basic equipment list.

DM: Who has low-light vision?
PC: I’m the only human, so I guess I don’t. I pop a sunrod and tie it to my hat.
DM: Problem solved forever!

Somehow, though, my memories of old school dungeoneering are lit by torchlight. The inconvenient micromanagement of who had the torch, and in what hand, brought the torch to players’ minds, and made me picture dungeon explorations in a flickering circle of light. Or is that just the flickering light of nostalgia? I can’t tell: I may have a tendency to mistake unnecessary busywork, like illumination and encumbrance calculation, for fun-enhancing realism.

Torches

Torches were also fun because in a pinch you could use one as a weapon. In some edition – first? – they did 1d6 damage, the same as a shortsword.

Lanterns

Price point aside, lanterns have some advantages over torches. D&D lanterns can be covered, so you can stay stealthy without totally extinguishing your light source. Also, you can presumably put down a lantern while you’re fighting, while I’m not sure that a dropped torch will stay burning. (I’m not sure if that’s covered in the rules either way.)

Tinderboxes

A tinderbox is an odd little item – it doesn’t really do anything, but it’s necessary to make your torches and lanterns work. Surprisingly, tinderboxes – or flint and steel – have survived, even in 4e. You’d think they would have been abstracted into the purchase of torches and lanterns at some point, since players so rarely think about them once they’re done their initial shopping trip.