After some strange experiments among the 4e Player’s Handbook classes, WOTC settled down and mostly published Dual Ability Dependent (DAD) class builds – ones that required a strong primary ability for attack rolls and damage, and a secondary ability that provided bonuses for various class features and powers. Most of the Heroes of the Fallen Lands classes follow this pattern.
The thief is an odd exception:
Ability Scores
Determine your ability scores (page 38), ensuring that Dexterity is your highest score. […] Strength and Charisma are also important to a thief, so consider making one of them your second-highest ability score.
At first glance, the Thief looks like a MAD (multiple ability dependent) build, since it has powers that reward both Strength and Charisma. On closer inspection, the thief is actually pretty SAD (single attribute dependent). There are no class powers that use Strength or Charisma. Strength and Charisma are used in a bare handful of optional at-will tricks and utility powers, none of which dazzle me.
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