One of the announcements at Gen Con was that with the release of essentials items will now come in three rarities: common, uncommon, and rare. To summarize:
- Rare items can’t be created by players. They’re very special, and the general idea is that a player will have maybe one of these in their possession at any given time.
- Uncommon items also can’t be created by players, and are the purview of the DM with maybe a few exceptions. Pretty much all magic items currently available are going to fall into this category (though I suspect your basic “magic item +X” will be common.
- Common: These are easily purchasable and can be created by players. Again, my suspicion is that these are things like a basic magic item with no frills.
Revisiting items has gotten me thinking about the philosophy change behind items from 3.5 to 4th edition:
- Christmas Tree Effect: 3.5 suffered from the Christmas tree effect, where players were often more defined by their items than by their abilities. A mid to high level character had a long list of items for boosting various defenses and stats that they basically had to go through to have a viable character. 4e is supposed to solve this by condensing the items a player HAS to take to just a few. Everything else is supposed to be supplementary, adding a cool power or property here or there but not overwhelming anything.
- Items are special: An added bonus of this is supposed to be that items now feel more special. A +3 flaming sword is a lot cooler if it’s one of my three major magic items rather than one out of twelve or thirteen items I have on my check list as must haves.
So the question is, has 4e succeeded in this noble goal of cutting down the number of items a player needs and making them feel more unique?
My Answer: Yes, but only because the bar was set pretty low by 3.5. A character not only basically require a lot more items than it might appear at first glance, but certain items can dramatically effect the balance of a character, favoring certain builds more than they probably should.
I go through the goods and bads of items in 4e below: Read the rest of this entry »















