Author Archive

Mazes and Monsters retro-clone 6: Live Action Maze Exploration

Monday, August 23rd, 2010
This entry is part 6 of 34 in the series Mazes and Monsters

We’ve come a long way in our exploration of the Mazes and Monsters rules. The old rules. The old, boring, sit-around-the-table rules. But now it’s time for the next stage of the game:

Evolved Mazes & Monsters

As I mentioned last week, JayJay (the guy who wears the hats) had a brain wave while looking for a quiet place to commit suicide: he invented the “next evolution of the game”, which turns out to be LARPing in a cave. This is an event as momentous as the D&D rules branching into Basic and Advanced D&D, and therefore deserves its own section of the rules, if not its own rule book.

Evolved Mazes and Monsters

Read this book second!

At some point, the psychic danger of the terrifying world of Mazes and Monsters, and the physical danger of death by candlefire, may not provide enough of a thrill for you. You and your players will be ready for an evolution of mazes and monsters, at a more sophisticated level.

WARNING: Evolved Mazes and Monsters is only for the most advanced players! If you have never played Mazes and Monsters at at least Level 9, CLOSE THIS BOOK NOW as its contents will certainly drive you into a mental state from which you may never recover!

There. Now that the less advanced players are gone, we can reveal the terrifying secrets of Evolved Mazes and Monsters: players dress in costumes and stand in a cave.

(more…)

every book’s a sourcebook: African Civilizations: Ethiopia

Friday, August 20th, 2010

African Civilizations by Graham Connah

African Civilizations by Graham Connah

I love Ethiopia, and not just because Ethiopian restaurants are my favorite restaurants. In ancient times, they had a nation-state with gold, silver and bronze coinage, grand architecture at the same time that the Greeks were building the Parthenon, a queen of Sheba who was rockin’ out with Solomon. Also, Ethiopia lasted continuously and independently until the late 20th century, and they were the longest-lasting Christian nation in the world (converting in the 4th century). Not until the 70s and 80s did they suffer the violence and famines that gave them the reputation as the poster child for third-world misery.

The existence of a powerful Christian nation in Africa may have influenced the medieval Europe myth of Prester John, the magical African king who ruled a land filled with gold and gems where there was no poverty. Apparently envoys to Prester John occasionally delivered their messages to a king of Ethiopia, to his confusion.

Ethiopia has an interesting geography: it’s largely highlands, and the elevation means that there are a lot of climates very close to each other, from Alpine to temperate to swamp to desert to seashore (if you count Eritrea as part of Ethiopia, which it was until the 90s). A campaign set in an Ethiopia-like area would put the PCs in a few day’s travel of almost every terrain type that has its own map icon in the D&D Expert set.

Ethiopian Adventures

Here are some ideas I have for adventures in an Ethiopia-like environment.
(more…)

trust me

Thursday, August 19th, 2010

You know what’s spooky? Someone whispering in the dark: “Do you trust me?”

In fact, asking for trust in any way is generally off-putting.

Have a NPC, for no apparent reason, ask the PCs for trust. Make it someone who the PCs have no choice but to depend on (guide, patron, provider of bail). Whether or not the NPC is actually treacherous, the PCs will start casting a lot of glances over their shoulders.

It works the other way too. Right before a combat, have an ally NPC say, “Whatever I seem to be doing, trust me.” Then, during the battle, he switches sides and starts attacking the PCs. “Maybe, just maybe,” the PCs will think, “this is part of some plan to help us.” Is it, or is the NPC just an evil jerk? Who knows!

PC uncertainty in combat can be a lot of fun (for the DM). It works especially well with time limits on how long each PC can spend thinking about their turn. Time for frenzied panic!

D&D: vikings with ewers

Tuesday, August 17th, 2010

Inspired perhaps by Greywulf’s badass Thor cleric build from the D&D Essentials cleric preview, I’ve decided to run our Essentials trial game in the viking/Beowulf milieu. Somehow, I have never actually played in a viking game, although it is so 80’s D&D, as illustrated in the following Venn diagram:

With the Essentials Starter Set leaning on the early-D&D nostalgia button (reintroducing the terms “thief” and “backstab”, for instance) I think it’s time to pump up some Viking metal and prepare to journey from the frozen North.

Speaking of 80s nostalgia and Vikings, take another look at the cover of the D&D Essentials Starter set (which uses the same art as the 80s red box).

D&D Essentials starter set

D&D Essentials starter set

Look at that guy fighting the dragon. Look at his horns. They’re like 2 feet long. That guy is a viking. If you’re not playing viking D&D, you’re Doing It Wrong.

This illustration is so classic 80’s D&D that it should really serve as a road map to my Viking adventure. Besides the viking, we have a dragon – a strange-kneed dragon – and the setting is a dungeon floor of tumbled stones, with a vast treasure piled in the rift. Classic!

Take a look at the composition of the treasure though. The predominant treasure type is gold… glittering gold. As it should be. Then there’s what looks like a potion… a chest… and no less than three jugs.

click to zoom in

Are they jugs? Pitchers? Vases? Decanters? I think when they’re in treasure, they might be called ewers? Anyway, there are an excessive number of ewers in this dragon’s hoard.
(more…)

Mazes and Monsters retro-clone 5: It’s a Trap!

Monday, August 16th, 2010
This entry is part 5 of 34 in the series Mazes and Monsters

the cleverest of all sprites

the cleverest of all sprites

Last week’s game session over, we see JJ and Blondie hangin’ out together, painting some miniatures. You know. Like you do, as bros.

Here we see JJ with his magifying glass. It was probably part of, like, a Sherlock Holmes costume (JJ’s schtick is that he loves costumes). Who knows, maybe the magnifying glass will come in handy again if he ever gets a job as Construction Producer on “Handyman Superstar Challenge”.

So apparently Mazes and Monsters minis are made out of paper? or cardboard? Anyway, they’re flimsy — providing nothing like the honest, slightly-toxic solidity of the lead miniature that D&D was using at the same time. Mazes and Monster’s publisher (whoever it was) just never had the money TSR did to produce licensed gamepieces. Luckily, the Mazes and Monsters minis are always conveniently facing the camera, so it looks like they’re not quite as ramshackle as they are.
(more…)

every book’s a sourcebook: African Civilizations: Ballana

Friday, August 13th, 2010

African Civilizations by Graham Connah

African Civilizations by Graham Connah

Last week I mentioned that I used a tomb from the Nubia chapter of African Civilizations by Graham Connah as the centerpiece of a dungeon delve. I recommend you do the same.

(The illustration is below.)
(more…)

gen con surprises

Thursday, August 12th, 2010

character sheet

Starter set and counters

From newbiedm’s twitter pics: a picture of the Essentials monsters counters. But what can we read on that sheet behind the counters? What are those words in red on the top of the sheet? It looks like “Hobo” peeking through one hole, and “Moon” through another. Click to enlarge the picture if you can’t see it.

I speculate that D&D is changing its name to “Hobos & Moonshine.” D&D will now be about booze runners during the American prohibition.

As a reminder, my previous guess, that Rogue would change its name to Thief, was correct. In line with this new direction for the game, I predict that Fighter will change its name to Flatfoot, Cleric to Fed, and Wizard to Flapper.

sea dungeons

Tuesday, August 10th, 2010

A nautical map – one with depth markings on it – can be a disguised dungeon setting.

Like a dungeon, it has constricted travel. If your ship draws 15 feet, you can’t sail through 10-foot-deep water. Those are like dungeon walls.

It’s a dungeon, though, where the walls are in different places for everybody. If your ship draws 20 feet, you have more walls than a ship that draws 10 feet.

I really should run a ship-to-ship combat among some reefs, where instead of drawing walls, I write depths on the battlemat (or just use a real nautical map). The larger, faster ships would have to sail around some obstacles that the smaller ships could ignore.

I have everything I need to run a pretty good sea combat. I have some “Pirates of the Spanish Main” ship minis, including a few galleys; and an 8-sided wind die, marked with the cardinal directions (N, NW W, etc.)

The die came with something called “Yachting: An Exciting Game” which turned out not to be exciting and in fact is only a game in the way that Candyland is a game. In yachting, apparently, the journey from the Atlantic to a port in Cape Cod is one in which the skipper is a powerless passenger at the mercy of the cruel winds which, 7 times out of 8, run the hapless ship aground. I think this might be a misrepresentation of yachting. Cute die, though, except when I accidentally roll for damage and get “Northwest”.

Mazes and Monsters retro-clone 4: love and character sheets

Monday, August 9th, 2010
This entry is part 4 of 34 in the series Mazes and Monsters

A strange plant is growing in Tom Hanks’ heart… and its name is love. In a story repeated at so many gaming tables, the tank (Kate) is falling in love with the healer (Hanks).

Mazes and Monsters

What's that at the end of the maze? It's a heart!

I have to pause here. Mazes and Monsters has never got the recognition it deserved as one of Hanks’ most emotionally powerful love stories. Tom Hanks has been in a lot of movies – imdb lists 60, with another 15 in production – but Mazes and Monsters is one of the warmest and most romantic films he’s ever been in. I’d seriously put it in the top 3 Hanks love stories. Let’s go through some of his biggest roles:

  • Dragnet: A buddy movie; the other buddy gets the romantic subplot.
  • Big: Child in an adult body.
  • Turner & Hooch: A love story between a guy and a dog.
  • A League of Their Own: A baseball coach has a team of female players and doesn’t have a romance with any of them.
  • Sleepless in Seattle: A romantic comedy in which Hanks and the girl don’t actually spend any time in the same city.
  • Philadelphia: Antonia Banderas is presumably Hanks’ boyfriend, but they act like roommates.
  • Forrest Gump: OK, Forrest loves Jennay. So far, this is the only Hanks movie I’d put in the romantic class of Mazes and Monsters.
  • Apollo 13: Hanks spends the movie 205,500 miles away from his wife.
  • Saving Private Ryan: Hanks’ love for Private Ryan is never made explicit.
  • You’ve Got Mail: I haven’t seen this but I’m willing to give it the benefit of the doubt: maybe, unlike in Sleepless in Seattle, Tom Hanks and Meg Ryan actually meet and don’t JUST email each other.
  • Cast Away: Love story between a man and a volleyball.
  • The Polar Express: Love story between a Hanks and a Hanks.
  • The Da Vinci Code: The idea of anyone loving a man with that hair is clearly preposterous. Besides, *SPOILERS REDACTED* Jesus Hanks.

All I’m saying is, it’s unusual for a Hollywood leading man to be so asexual. Hanks’ heart will forever be barren and inhospitable to love, as if he left the Mazes and Monsters set with +3 bracers vs. Cupid’s arrow. Why? Could it be that he never forgot Kate? or could it be that his Mazes and Monsters obsession left him warped – a child in a man’s body (an echo of which we can see in Big)? Remember, not everyone is able to play at the Ninth Level. Perhaps Hanks was not ready for the demands Jaffe put upon him.

But that’s all in the future. Here, today, at this gaming session, Tom Hanks’ heart is very much alive. We see a montage of his eyes locking with Kate’s over the gaming table… him ducking under her umbrella… them jogging together. Sexy stuff! But for our purposes, the most important scene is the two of them working on their character sheets together.. We get screenshots!
(more…)

random fantasy book generator

Thursday, August 5th, 2010

Recently I mentioned my criteria for fantasy books I wouldn’t read. I’ve expanded that into a random fantasy title generator:

Actually, some of these don’t look that bad. When paging through, for instance, I saw Kings of the Dead, which, I don’t know, I might take a look at.

If you see any title that you might actually pick up, leave it in the comments!